Six casinos (matching the six faces of a die) pay out cash to whoever commits the most dice to them. It plays with 2β5 people over three rounds, and whoever has won the most money after round 3 wins the game.
Pay out all six casinos this way and the round is over. Rounds 2 and 3 repeat the same process with fresh banknote cards.
Three of these are placed at random beside casinos 1, 2 and 3 each round. Each one works differently, so keep this list open the first few games.
Lucky Punch (A1)
Hide 1β3 tokens in your hand; if the player to your left guesses wrong, take 2 chips or $30,000/$40,000
Jackpot (A2)
Roll two extra dice: on a total of 7 or a double, take the money built up on the track (up to $80,000); otherwise advance the track one space
Prime Time (B1)
Dice you place at this casino still count as yours at payout, which can also satisfy other tiles' conditions
Fifty Fifty (B2)
Advance the track with two extra dice, then choose to stop or push your luck β rolling the same number twice in a row loses this turn's reward
High Five (C1)
The moment you place the fifth die at this casino (the Biggy counts as two), take a $100,000 token
Bad Luck (C2)
Just before payout, whoever committed the fewest dice here (zero counts) pays a $50,000 penalty
Pay Day (D1)
Collect $10,000 for each casino where you have at least one die (1β2 casinos pays in chips, 3β6 in cash)
Power Play (D2)
Take a token when you hold the sole lead here; keep it until your next turn to change one die's number and place it again
No Entry! (E1)
Lock another casino for the rest of the round (no dice may be added or removed) and take the track reward
Knockout? (E2)
Every opponent sends one die to this tile's holding area; in exchange you take back all of your own dice sitting there
Block It! (F1)
Place a group of grey neutral dice (1/2/3) on any casino β it then counts as a 'phantom player' there, which changes how ties resolve
Handicap (F2)
Take one grey die already sitting on casinos 1β6 and choose your reward: chips, cash, or changing a die's number
Black Box (G1)
The player left of this casino's winner splits six tokens into two piles, and the winner picks one ($20,000β$100,000)
Double Down (G2)
Move your dice at this casino onto a separate space that pays out like its own casino ($60,000 for first, $30,000 for second)
Nice Dice (H1)
Put one die you just placed on the matching number space; at payout it converts into chips or $30,000β$60,000
My Choice (H2)
Roll two extra dice and carry out one of the results shown: chips, cash, triggering another tile, changing a die's number, or waiting on the golden space for $60,000
After round 3, count the money each player won (banknote cards plus special tile rewards) and add $10,000 per leftover chip. Most money wins. On a tie, the player with more banknote cards plus chips wins; if that's still tied, the win is shared.
Rule summaries are for reference only. Always check the official rulebook for exact rules.